About Us


Myles NovickMyles Novick is a New Yorker, currently majoring in Computer Science at Harvard University. He has a love of word games and most lettered things. Myles enjoys long walks on the beach, brain storming new and outlandish ideas, and sleep. Myles wishes he could get more sleep, but Myles acknowledges that the number of hours in a day relies on a well-established bureaucracy. Myles is working on fixing this.

Ariel CamperiAriel Camperi is a San Franciscan, also majoring in Computer Science at Harvard University. He likes beautiful and intuitive games, soccer, music, and good food. He enjoys starting projects when a cool idea pops into his head, and while he doesn't carry all these projects to term, he likes to think that the ones he doesn't just weren't worth it.

Dennis SunDennis Sun is a San Diegan majoring in Human Developmental and Regenerative Biology at Harvard University. He likes to pretend at being a "researcher," a "writer," an "artist," and the like, but he's really just a clumsy, bumbling troll. This whole "graphic designer" gig is just to pay for the therapy he so desperately needs to become a functional member of society.

Who we are

Lost Rabbit Games is a New England-based video game development studio, founded in , and currently comprised of three hard-working, sleep-deprived college students. We like shiny and fun things, and so we specialize in polished games with a lot of replay value. When we make games we never want to fit into the phraseology of "it's like [insert boring game name here] on steroids." We prefer "WOW, that was good, I can't really describe it, but it was good. Really good. You should get it immediately and play it endlessly."

Why we do it

If art is measured by the impact it has on its audience then it's hard to find something more artistic than games. Movies engage sight and sound, books engage the mind, but games engage the senses of touch, sight, sound, and the mind, in a holistic experience that we think is one of, if not the highest form of art. Game makers can create bite-sized experiences to punctuate a day, or worlds to escape to and inhabit. They create an art that is truly just half a circuit; it takes a player to complete the game. A book is done when it is written, as is a movie, but games can be dynamic expressions that are unique to the participant and whose endings can be as loose and changeable as the creators want. Games bring the real life and the imaginary life to that happy medium where they can meet and linger and enjoy one another's company. That's why we make and love games!